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Culture | ||||||||
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"You take the blue pill and the story ends. You wake in your bed and you believe whatever you want to believe."
"You take the
red pill and you stay in Wonderland and I"ll show
you how deep the rabbit-hole goes." |
All mass media in the end alienate people from personal experience and though appearing to offset it, intensify their moral isolation from each other, from reality and from themselves. One may turn to the mass media when lonely or bored. But mass media, once they become a habit, impair the capacity for meaningful experience. . . . The habit feeds on itself, establishing a vicious circle as addictions do. . . . Even the most profound of experiences, articulated too often on the same level (by the media), is reduced to a cliche. . . . They lessen people's capacity to experience life itself. Van den Haag, in Rosenberg and White, Mass Culture, p. 529.
Advertising is all about the manipulation of human beings. It responds to people only inasmuch as they are consumers, and its relationship to its audience is based on valuing them only in so far as they are able to consume. These values and perceptions then enter the culture and influence people's day to day life, their relationships and values. There is no question that advertising is hugely successful but in a way that is not generally understood: it has made the values, and valuing, of consumption and possessing ever more and grander consumables, not necessarily with any effort, the indication of social success. More
Dumbing down” is caused by multiple influences such as: family instability, value shifts, changing beliefs about what life "should" offer and how much "effort" is required, an increasing sense of powerlessness over work in a global economy. More
Violent video games desensitize players to real-world violence "It's already well known that playing violent video games increases aggressive behavior and decreases helping behavior," said University of Michigan researcher Brad Bushman. "But this study is the first to link exposure to violent video games with a diminished reaction to violent images." More
Violent video games can make people aggressive "There
is a causal link between playing the first-person shooting game in
our experiment and brain-activity pattern that are considered as
characteristic for aggressive cognitions and affects," said René
Weber, assistant professor of communication and telecommunication at
MSU and a researcher on the project.
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